Commander
No commander provided3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(238 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Other acceleration4
Tutors1
Draw engines2
Cantrips & burst draw4
Wheels1
Value engines4
Counterspells4
Spot removal10
Board wipes2
Stax & hate1
Protection2
Premium utility lands1
Taplands2
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+8ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
1 extra turn effect+5ⓘ
Combat threats1
Drain effects2
Token generators1
Extra turns1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction76Speed48Threats44
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.