Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(302 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks2
Land ramp9
Other acceleration2
Tutors3
Draw engines2
Cantrips & burst draw5
Recursion2
Value engines2
Spot removal5
Stax & hate1
Protection5
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Fetchlands3
Premium utility lands2
Utility lands2
Taplands2
Basic lands1
Forest+32
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 6 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces12
Win conditions2
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats85Mana base76Speed55
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.