Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(456 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks1
Other acceleration1
Extra turns redundancy (3 effects)+6ⓘ
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells8
Spot removal12
Board wipes5
Stax & hate2
Other2
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands7
19 Combo(s) Detected (Consistency: 26%)+72ⓘ
Tempo Control (lockout lethality)+20ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces11
Synergy pieces2
Win conditions1
Sacrifice outlets1
Drain effects2
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats98Interaction94Mana base82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Extra Turns are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Combos19 total
- Fiend Hunter+Karmic Guide+Ashnod's Altar
- Karmic Guide+Fiend Hunter+Altar of Dementia
- Iridescent Drake+Abduction+Altar of Dementia
- Danitha, Benalia's Hope+Altar of Dementia+Minion's Return
- Danitha, Benalia's Hope+Ashnod's Altar+Minion's Return
- Iridescent Drake+Abduction+Ashnod's Altar
- Iridescent Drake+Shade's Form+Altar of Dementia
- Danitha, Benalia's Hope+Altar of Dementia+Unholy Indenture
- Iridescent Drake+Minion's Return+Altar of Dementia
- Danitha, Benalia's Hope+Ashnod's Altar+Unholy Indenture