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5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence470 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp5
Other acceleration3
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines4
Spot removal7
Board wipes2
Stax & hate10
Protection9
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mana Acceleration+4ⓘ
Utility lands3
Taplands1
Basic lands1
11 Combo(s) Detected (Consistency: 47%)+55ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, 1 damage multiplier+25ⓘ
Combo pieces8
Synergy pieces5
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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