Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(337 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Mana rocks2
Other acceleration6
Treasure generators3
Other1
Draw engines1
Cantrips & burst draw23
Recursion1
Value engines4
Control Strategy Bonus (14.6 interaction cards)+30ⓘ
Counterspells9
Spot removal7
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands5
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+20ⓘ
Synergy pieces8
Combat threats2
Drain effects1
Token generators8
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Consistency84Threats82Mana base75
1.9 above Bracket 1 ceiling (3)
-0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.