Commander
8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(603 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+12
Efficient Curve (56% CMC 0-2)+8
Mana dorks1
Land ramp1
Other acceleration2
Two-Color Powerhouse Lands (2)+5
Two-Color Mana Base (no fixing needed)+3
Mana Acceleration (11 sources)+1
Fetchlands1
Premium utility lands1
Basic lands2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.7 → Bracket 4
Threats100Speed81Mana base75

-0.2 below Bracket 5 threshold (8.5)

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats37 cards

37 sacrifice/death synergies. Drains opponents while generating value from deaths.

Token Strategy21 cards

21 token producers. Go-wide strategies can overwhelm opponents with numbers.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos26 total