4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence269 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
+7
Mana rocks3
Mana dorks4
Land ramp10
Commander Synergy (1 groups)+1ⓘ
Draw engines1
Cantrips & burst draw10
Recursion2
+2
Value engines11
Synergy support1
Counterspells4
Spot removal5
Artifact/enchantment removal4
Graveyard hate1
Board wipes2
Protection4
Mana Acceleration (19 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands3
+5
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+5
+7
Combat Damage Synergy: token package, 3 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+11.8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces6
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.1 (Bracket 2)+Game Changers→ Bracket 3
Mana base87Speed84Consistency70
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)7 cards
This deck generates and leverages a wide board of creature tokens.
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+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.