Commander
1.0±0.65
Jank / unfocused
Little strategic cohesion; mana and card quality are very inconsistent.
Medium confidence4 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Mana rocks1
Low Land Count (0/36)+-90ⓘ
Cantrips & burst draw1
Spot removal2
Graveyard hate1
Protection1
Mono-Color Mana Base (no fixing needed)+160ⓘ
Low Land Count (0/36)+-90ⓘ
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.0 → Bracket 1
Mana base70Interaction20Threats7
Right at the Bracket 1 threshold
2.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Graveyard (Commander)1 cards
This deck uses the graveyard as a primary resource.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.