Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(361 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana10
Mana rocks3
Other acceleration3
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw7
Value engines18
+6 more
Counterspells5
Spot removal3
Board wipes1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands4
Utility lands8
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 2 damage multipliers+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces5
Win conditions3
Combat threats4
Sacrifice outlets1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base92Interaction87Consistency78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
Impulse Draw15 cards
15 impulse draw effects. Exile and play cards from the top of your library.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.