Commander
No commander provided4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(275 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp5
Other acceleration2
Treasure generators2
Low Land Count (26/29)+-8ⓘ
Tutors1
Draw engines8
Cantrips & burst draw7
Recursion1
Counterspells1
Spot removal10
Board wipes1
Stax & hate2
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (26/29)+-8ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands11
Win conditions1
Combat threats3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Game Changers→ Bracket 3
Speed81Consistency75Mana base69
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro26 cards
26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Rogue Tribal18 cards
18 rogue creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.