Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(458 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks4
Land ramp5
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw2
Wheels1
Recursion2
Value engines5
Counterspells2
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands5
Dual & shock lands13
Premium utility lands7
Utility lands5
Taplands2
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces5
Win conditions3
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base96Interaction88Speed74
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elemental Tribal19 cards
19 elemental creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.