Commander
No commander provided4.2±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(267 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (77% CMC 0-2)+15ⓘ
Mana rocks4
Mana dorks1
Treasure generators2
Draw engines2
Cantrips & burst draw6
Value engines6
Counterspells4
Spot removal6
Protection3
Dual & shock lands1
Utility lands5
Taplands1
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Combat threats1
Drain effects2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction68Speed65Threats51
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Cantrips9 cards
9 cantrips. Cheap spells that replace themselves for velocity.