Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(431 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks2
Land ramp4
Other acceleration1
Treasure generators1
Commander Draw Engine (Henry Wu, InGen Geneticist provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion6
Value engines2
Counterspells3
Spot removal4
Board wipes2
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands7
Premium utility lands3
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces21
Combat threats5
Sacrifice outlets2
Drain effects1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats95Mana base90Interaction66
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats28 cards
28 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.