Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(407 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana6
Mana rocks5
Land ramp1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw2
Wheels1
Recursion1
Spot removal7
Graveyard hate1
Land destruction1
Board wipes4
Stax & hate15
Protection2
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands1
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces3
Win conditions5
Combat threats2
Drain effects4
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Interaction91Mana base87Speed80
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Group Slug7 cards
7 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.