3.7±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence240 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Commander Synergy (1 group)+5ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Other acceleration4
Minor treasure3
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw8
Recursion2
Value engines10
Counterspells5
Artifact/enchantment removal1
Spot removal6
Board wipes1
Protection2
Soft interaction1
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands16
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+2
+2
Other1
Combo Commander: Kenrith, the Returned King+15ⓘ
Combat Damage Synergy+8ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.8ⓘ
Combo pieces2
Synergy pieces14
Combat threats2
Drain effects1
Token generators1
Clone effects1
Enablers2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Legends Matter11 cards
11 legendary synergies. Legends in the deck grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History8 snapshots
Grade
Power3.7→3.7—
BracketB3→B3
Vectors
Velocity
55→55
—
Consistency
79→79
—
Interaction
22→51
+29
Efficiency
72→72
—
Lethality
84→84
—
Card Changes
Added (1)
Removed (1)
Grade
Power3.6→3.7+0.1
BracketB3→B3
Vectors
Velocity
57→55
-2
Consistency
65→79
+14
Interaction
14→22
+8
Efficiency
75→72
-3
Lethality
85→84
-1
Card Changes
Added (13)
+2
+2
+2
+2
+2
+2
Removed (13)
Grade
Power3.7→3.6-0.1
BracketB3→B3
Vectors
Velocity
57→57
—
Consistency
65→65
—
Interaction
14→14
—
Efficiency
75→75
—
Lethality
88→85
-3
Card Changes
Added (1)
Removed (1)
Grade
Power3.7→3.7—
BracketB3→B3
Vectors
Velocity
57→57
—
Consistency
69→65
-4
Interaction
14→14
—
Efficiency
75→75
—
Lethality
88→88
—
Card Changes
Removed (1)
Grade
Power3.6→3.7+0.1
BracketB3→B3
Vectors
Velocity
53→57
+4
Consistency
69→69
—
Interaction
14→14
—
Efficiency
75→75
—
Lethality
87→88
+1
Card Changes
Added (2)
Removed (1)
Grade
Power3.6→3.6—
BracketB3→B3
Vectors
Velocity
53→53
—
Consistency
74→69
-5
Interaction
12→14
+2
Efficiency
75→75
—
Lethality
87→87
—
Card Changes
Added (1)
Removed (1)
Grade
Power3.7→3.6-0.1
BracketB3→B3
Vectors
Velocity
53→53
—
Consistency
77→74
-3
Interaction
12→12
—
Efficiency
77→75
-2
Lethality
86→87
+1
Card Changes
Added (3)
Removed (3)
Grade
Power3.6→3.7+0.1
BracketB3→B3
Vectors
Velocity
50→53
+3
Consistency
77→77
—
Interaction
12→12
—
Efficiency
77→77
—
Lethality
86→86
—
Card Changes
Added (1)
Removed (1)