Kenrith

Commander
WUBRG
See all Kenrith, the Returned King data
3.7±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence240 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8
Commander Synergy (1 group)+5
Fast mana1
1+10
Mana rocks5
1+2
G+1
2+6
2+2
3+3
Mana dorks1
2G+4
Other acceleration4
GU+2
UR+1
4GG+6
4GG+2
Minor treasure3
2R+1
1RR+1
UR3UR+1
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10
Tutors2
2BB+3
UR3UR+1
Draw engines5
G+5
XUU+5
2+3
1U+2
1URW+5
Cantrips & burst draw8
R+2
G+1
G+1
2+2
1R+2
1G+1
2R+1
2BG+1
Recursion2
BG+2
2B+2
Value engines10
W+2
1R+1
1U/RU/R+5
2R+2
1RR+1
3R+2
1WB1W/B+2
3GW+1
3BBB+5
5UR+7
Counterspells5
W+6
1U+6
1U+3
1U+1
1UU+3
Artifact/enchantment removal1
1B+5
Spot removal6
W+6
RW+2
1BG+2
2G+1
3B+3
2BG+1
Board wipes1
1BB+3
Protection2
1U+5
2G+2
Soft interaction1
1G+2
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands16
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+2
+2
Other1
3+2
Combo Commander: Kenrith, the Returned King+15
Combat Damage Synergy+8
1 extra turn effect+5
Tempo Control (lockout lethality)+4.8
Combo pieces2
XUU+2
3BBB+6
Synergy pieces14
W+2
1R+4
1R+3
2/G2/G+3
1U+2
WB+2
UR+1
1U/RU/R+4
2R+2
1BG+2
2R+2
1BG+1
2UU+6
2BG+1
Combat threats2
UR+2
3GW+1
Drain effects1
1R+3
Token generators1
2B+2
Clone effects1
1R+1
Enablers2
R+4
W+2
Other1
BG+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes6 total

Lifegain20 cards

20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Legends Matter11 cards

11 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History8 snapshots

Grade

Power3.73.7
BracketB3B3

Vectors

Velocity
5555
Consistency
7979
Interaction
2251
+29
Efficiency
7272
Lethality
8484

Card Changes

Added (1)

UR+2

Removed (1)

Grade

Power3.63.7+0.1
BracketB3B3

Vectors

Velocity
5755
-2
Consistency
6579
+14
Interaction
1422
+8
Efficiency
7572
-3
Lethality
8584
-1

Card Changes

Added (13)

GU+2
+2
+2
2BB+3
+2
4GG+2
W+6
W+6
+2
+2
1+2
+2

Removed (13)

Grade

Power3.73.6-0.1
BracketB3B3

Vectors

Velocity
5757
Consistency
6565
Interaction
1414
Efficiency
7575
Lethality
8885
-3

Card Changes

Added (1)

1BG+1

Removed (1)

Grade

Power3.73.7
BracketB3B3

Vectors

Velocity
5757
Consistency
6965
-4
Interaction
1414
Efficiency
7575
Lethality
8888

Card Changes

Removed (1)

Grade

Power3.63.7+0.1
BracketB3B3

Vectors

Velocity
5357
+4
Consistency
6969
Interaction
1414
Efficiency
7575
Lethality
8788
+1

Card Changes

Added (2)

UR+2

Removed (1)

Grade

Power3.63.6
BracketB3B3

Vectors

Velocity
5353
Consistency
7469
-5
Interaction
1214
+2
Efficiency
7575
Lethality
8787

Card Changes

Added (1)

1U+5

Removed (1)

Grade

Power3.73.6-0.1
BracketB3B3

Vectors

Velocity
5353
Consistency
7774
-3
Interaction
1212
Efficiency
7775
-2
Lethality
8687
+1

Card Changes

Added (3)

1U+1
1R+4

Removed (3)

Grade

Power3.63.7+0.1
BracketB3B3

Vectors

Velocity
5053
+3
Consistency
7777
Interaction
1212
Efficiency
7777
Lethality
8686

Card Changes

Added (1)

3+4

Removed (1)