Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(418 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Land ramp15
Other acceleration1
Tutors9
Draw engines2
Cantrips & burst draw10
Wheels1
Recursion4
Value engines3
Spot removal6
Graveyard hate2
Board wipes3
Mana Acceleration (18 sources)+8ⓘ
High Land Count (50)+-10ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands18
+6 more
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler+8ⓘ
Synergy pieces2
Win conditions7
Combat threats1
Sacrifice outlets2
Drain effects1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base95Consistency90Speed70
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.