Tergrid, God of Fright

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Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence173 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines5
Synergy support1
Spot removal14
Board wipes3
Stax & hate12
Edict effects7
Protection2
Soft interaction1
Mono-Color Powerhouse Lands+1
Utility lands5
Combat Damage Synergy+13
Synergy pieces7
Win conditions1
Combat threats10
Sacrifice outlets5
Drain effects1
Token generators2
Enablers5
Other5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.0 (Bracket 2)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Lifegain15 cards

15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Graveyard (Commander)13 cards

This deck uses the graveyard as a primary resource.

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Voltron8 cards

8 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.