Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence173 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines5
Synergy support1
Spot removal14
Board wipes3
Stax & hate12
Edict effects7
Protection2
Soft interaction1
Mono-Color Powerhouse Lands+1ⓘ
Utility lands5
Combat Damage Synergy+13ⓘ
Synergy pieces7
Win conditions1
Combat threats10
Sacrifice outlets5
Drain effects1
Token generators2
Enablers5
Other5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.0 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Graveyard (Commander)13 cards
This deck uses the graveyard as a primary resource.
,,,,
Voltron8 cards
8 equipment/auras. Stack these on the commander for one-shot commander damage kills.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.