Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(458 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Mana rocks5
Other acceleration4
Commander Draw Engine (Baral, Chief of Compliance provides card draw)+10ⓘ
Low Land Count (30/31)+-3ⓘ
Draw engines3
Cantrips & burst draw5
Wheels1
Recursion1
Value engines1
Counterspells38
Graveyard hate2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+35ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (30/31)+-3ⓘ
Utility lands3
Basic lands1
Island+27
Tempo Control (lockout lethality)+20ⓘ
Synergy pieces2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction99Mana base70Speed63
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Counter Control49 cards
49 counterspells. Control the stack and protect your win conditions.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.