Commander
3.9±0.2
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(229 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks8
Other acceleration4
Other1
Commander Draw Engine (Niv-Mizzet, Parun provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw27
Wheels3
Recursion3
Value engines2
Counterspells5
Spot removal10
Protection1
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands7
6 Combo Families (6 lines, Consistency: 40%)+35ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces4
Synergy pieces5
Combat threats1
Drain effects2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Consistency89Threats85Mana base75
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.