Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (85% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks7
Treasure generators2
Tutors2
Draw engines1
Cantrips & burst draw12
Recursion1
Control Strategy Bonus (12.4 interaction cards)+22ⓘ
Counterspells8
Spot removal2
Two-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands2
Taplands1
3 Combo(s) Detected (Consistency: 58%)+27ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 damage multiplier+11ⓘ
Combo pieces5
Win conditions1
Drain effects1
Token generators1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed88Threats83Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Cantrips15 cards
15 cantrips. Cheap spells that replace themselves for velocity.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Storm8 cards
8 storm synergies. Chain spells for exponential value.