Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(253 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration3
Treasure generators3
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Tutors3
Draw engines3
Cantrips & burst draw2
Recursion6
Value engines4
Counterspells1
Spot removal8
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces1
Win conditions6
Combat threats2
Sacrifice outlets3
Drain effects2
Token generators1
Reanimation7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base76Threats69Consistency58
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.