Commander
No commander provided4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(337 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Tutors1
Draw engines15
Cantrips & burst draw5
Value engines1
Counterspells3
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate2
Fetchlands3
Premium utility lands1
Utility lands8
Taplands5
Tempo Control (lockout lethality)+8.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces2
Combat threats4
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Consistency86Interaction84Mana base70
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Rogue Tribal26 cards
26 rogue creatures detected. Tribal synergies can create powerful board states.
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.