Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(373 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana6
+10
+2
Mana rocks6
Other acceleration5
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Tutors5
+4
+4
+3
Draw engines4
Cantrips & burst draw3
Recursion3
+3
Value engines11
Other1
Counterspells2
Spot removal8
Board wipes1
Protection4
Mana Acceleration (17 sources)+7ⓘ
Utility lands28
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
3 Combo Families (3 lines, Consistency: 90%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+7.2ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces7
Synergy pieces7
Win conditions4
Combat threats5
Sacrifice outlets2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Consistency74Mana base71
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Artifacts Matter35 cards
35 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm16 cards
16 storm synergies. Chain spells for exponential value.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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