Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(277 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp12
Other acceleration1
Treasure generators1
Commander Draw Engine (Neyith of the Dire Hunt provides card draw)+15ⓘ
Tutors2
Draw engines4
Cantrips & burst draw5
Recursion1
Spot removal12
Graveyard hate2
Stax & hate1
Protection1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands4
Utility lands10
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
Win conditions6
Combat threats11
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base80Speed75Threats71
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.