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HomeExplore decksCommanders
UR

Mizzix of the Izmagnus

viapasted list·Updated 46 days ago·7 views·

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Power level

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence394 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Treasure generators1
Draw engines1
Cantrips & burst draw7
Recursion3
Value engines4
Control Strategy+23ⓘ
Counterspells4
Artifact/enchantment removal1
Spot removal2
Board wipes5
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands8
Basic lands2
2 Combo(s) Detected (Consistency: 28%)+19ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces5
Synergy pieces3
Win conditions3
Token generators3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger10 cards

10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Token Strategy7 cards

7 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos2 total

  • 2-card combo · 1
  • +
  • 3-card combo · 1
  • ++