Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(474 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks4
Land ramp1
Other acceleration2
Low Land Count (13/30)+-43ⓘ
Tutors2
Draw engines4
Cantrips & burst draw5
Wheels1
Recursion3
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Counterspells5
Spot removal4
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+75ⓘ
Mono-Color Powerhouse Lands (4)+13ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (13/30)+-43ⓘ
Utility lands7
12 Combo(s) Detected (Consistency: 62%)+64ⓘ
Combo pieces17
Synergy pieces1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Threats96Interaction83Speed72
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
Combos12 total
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Naru Meha, Master Wizard+Ghostly Flicker
- High Tide+Archaeomancer+Snap
- Orvar, the All-Form+Peregrine Drake+Mind Games
- Naru Meha, Master Wizard+Essence Flux
- Orvar, the All-Form+Peregrine Drake+Whim of Volrath
- Ghostly Flicker+Peregrine Drake+Mnemonic Wall
- Orvar, the All-Form+Mystic Sanctuary+Dream's Grip+Aquitect's Will+Archmage Emeritus
- Orvar, the All-Form+Sakashima of a Thousand Faces+Mind Games
- Orvar, the All-Form+Sakashima of a Thousand Faces+Whim of Volrath