Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp10
Other acceleration3
Tutors2
Draw engines6
Cantrips & burst draw5
Recursion1
Value engines4
Counterspells2
Spot removal8
Board wipes1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands5
Dual & shock lands8
Premium utility lands1
Utility lands6
Taplands2
Tempo Control (lockout lethality)+7ⓘ
Combat Damage Synergy: token package+4ⓘ
Synergy pieces3
Combat threats2
Sacrifice outlets1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base91Speed85Interaction75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Beast Tribal8 cards
8 beast creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.