Commander
8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(596 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (46% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks9
Land ramp4
Other acceleration3
Treasure generators2
Commander Synergy (1 groups)+6ⓘ
Tutors4
Draw engines11
Cantrips & burst draw4
Recursion1
Value engines3
Counterspells2
Spot removal8
Board wipes3
Stax & hate3
Protection1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands6
Utility lands10
Taplands5
Basic lands1
Forest+1
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
2 extra turn effects+10ⓘ
Commander Synergy (1 groups)+10ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
Combo pieces6
Synergy pieces2
Win conditions11
Combat threats1
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Threats96Mana base95Consistency89
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.