Toph, the First Metalbender

3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(180 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tutors1
Cantrips & burst draw1
Value engines1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 5 haste enablers, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+Game Changers Bracket 3
Mana base78Threats58Speed37
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

+1/+1 Counters29 cards

29 counter synergies. Grow your creatures over time for massive threats.

Blink/Flicker24 cards

24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Aristocrats21 cards

21 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.