Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(338 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
+7
Mana rocks5
Land ramp5
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Tutors8
Draw engines3
Cantrips & burst draw3
Recursion3
+1
Value engines4
Other3
Spot removal4
Artifact/enchantment removal1
Board wipes4
Stax & hate5
Protection3
Two-Color Powerhouse Lands (3)+14ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
+8
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands12
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands10
+2
+2
+2
Basic lands2
+4
+4
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces8
+4
+3
Combat threats4
Drain effects4
Token generators1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.9 (Bracket 2)+Game Changers→ Bracket 4
Consistency87Mana base87Threats81
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.