Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence422 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks3
Land ramp3
Other acceleration1
Tutors3
Draw engines12
Cantrips & burst draw2
Recursion5
+1
Value engines2
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection7
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+8
+8
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+6
+8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Combo pieces2
Synergy pieces5
Win conditions2
Combat threats9
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base85Threats85Consistency82
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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