Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(549 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana3
Mana dorks1
Land ramp7
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors4
Draw engines8
Cantrips & burst draw5
Scry & Surveil1
Recursion8
Value engines3
Counterspells1
Spot removal7
Graveyard hate4
Board wipes1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands9
Taplands3
6 Combo(s) Detected (Consistency: 96%)+49ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3ⓘ
Combo pieces9
Synergy pieces13
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats98Mana base88Consistency86
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes8 total
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.