Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(347 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw4
Recursion4
Value engines4
Spot removal9
Board wipes4
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands6
Taplands8
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combo pieces2
Synergy pieces14
Win conditions1
Combat threats1
Drain effects1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats93Mana base89Interaction66
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.