Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence202 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration2
Commander Draw Engine (Niv-Mizzet, Visionary provides card draw)+18ⓘ
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines3
Artifact/enchantment removal1
Spot removal7
Board wipes2
Stax & hate1
Protection2
Soft interaction1
Mana Acceleration (19 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands1
+8
Dual & shock lands3
+5
+5
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+9
+16
Combat Damage Synergy+23ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces2
Synergy pieces3
Win conditions3
Combat threats7
Drain effects14
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)15 cards
This deck generates value from sacrificing and recurring creatures.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Burn26 cards
26 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.