Commander
7.8±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence642 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks6
Minor treasure1
Commander Synergy (1 groups)+1ⓘ
Tutors4
+3
Draw engines5
Cantrips & burst draw11
Value engines8
Control Strategy Bonus (31.9 interaction cards)+30ⓘ
Counterspells8
Spot removal9
Board wipes1
Stax & hate1
Protection7
Two-Color Powerhouse Lands (2)+6ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+5
+4
Premium utility lands1
+5
Utility lands5
+4
+2
+2
+2
+2
Taplands3
+2
Basic lands2
+11
+10
8 Combo Families (11 lines, Consistency: 100%)+60ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces15
Synergy pieces1
Combat threats2
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats98Interaction95Consistency83
0.8 above Bracket 3 ceiling (7)
1.2 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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History
No history yet
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