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Commander
No commander provided7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence480 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks1
Land ramp5
Other acceleration1
Treasure generators1
Tutors3
Draw engines11
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal7
Graveyard hate2
Board wipes3
Stax & hate3
Protection2
Mana Acceleration+5ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands5
Taplands6
Basic lands2
4 Combo(s) Detected (Consistency: 85%)+37ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+18ⓘ
Combo pieces5
Win conditions4
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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