Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(230 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Other acceleration2
Draw engines5
Cantrips & burst draw4
Value engines1
Spot removal3
Stax & hate1
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Taplands1
Basic lands1
Mountain+36
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces16
Win conditions1
Combat threats4
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats86Speed70Mana base70
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal15 cards
15 goblin creatures detected. Tribal synergies can create powerful board states.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.