The Bullies Are Back in Town

Commander
BRG
4.4±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence(292 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana3
1+10
B+7
2R+5
Mana rocks1
2+6
Mana dorks1
BG+1
Land ramp5
1G+6
1G+6
1G+5
1G+5
1G+5
Treasure generators1
2R+4
Other1
BRR+1
Low Land Count (28/31)+-8
Tutors6
1B+10
1B+8
1R+7
2BB+3
3BB+3
4B+2
Draw engines5
1G+8
1G+5
2+5
3G+5
2RR+2
Cantrips & burst draw8
R+5
1R+5
1R+2
1R+1
BG+1
2+1
1R+1
2R+4
Wheels4
3R+2
3RR+2
4BR+1
5RR+4
Recursion4
B+1
1G+5
2B+5
9+3
Value engines5
2+1
1G+1
XBG+1
3GG+3
3BBB+5
Counterspells1
1B+2
Spot removal7
G+7
B+1
1G+4
1R+2
2G+6
2R+5
1BB+1
Land destruction1
+7
Board wipes2
1BR+6
2B+3
Stax & hate4
1BR+1
BRR+1
4+1
4BR+1
Protection4
G+1
2+6
2+4
2G+1
Low Land Count (28/31)+-8
Fetchlands2
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands10
2+1
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combo pieces1
3+7
Synergy pieces5
1B+7
BRR+1
2BB+7
3GG+4
9+2
Win conditions3
2B+2
3BR+1
7+1
Combat threats4
2B+3
2B+2
4+1
8+1
Other1
5+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+Game Changers Bracket 3
Consistency88Speed69Interaction61
Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.