Aminatou [Video Guide] (bracket 4)

Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence593 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
1+10
3UU+1
+9
+5
Mana rocks6
2+6
2+5
2+5
2+5
2+5
2+4
Other acceleration3
3W+9
4BB+2
7UUU+3
Treasure generators1
2B+3
Commander Synergy (1 groups)+2
Tutors4
B+10
W+9
U+9
+3
Draw engines8
U+9
2U+10
2B+5
2U+5
1WW+4
4+8
3B+3
3B+1
Cantrips & burst draw8
1+8
U+6
U+6
U+5
U+2
U+1
2+1
2U+6
Recursion3
3W+2
6WW+7
+1
Value engines4
2WW+7
4W+1
5U+5
4UU+1
Control Strategy Bonus (28.3 interaction cards)+30
Counterspells6
U+8
U+7
1U+8
2U+10
1UU+9
3UU+10
Spot removal7
W+7
2U+5
1WW+1
3B+8
3UU+1
5W+2
+4
Board wipes3
1U+8
XBB+5
4B+1
Stax & hate4
1W+1
3B+2
4U+4
4W+4
Protection5
1W+5
2W+9
2W+2
2W+1
4+3
Mana Acceleration (13 sources)+3
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands6
+9
+9
+9
+6
+6
+5
Premium utility lands3
+5
+4
+2
Utility lands9
1U+2
2U+5
+4
+4
+3
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+1
+1
+1
Tempo Control (lockout lethality)+20
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11
1 extra turn effect+5
Commander Synergy (1 groups)+2
Win conditions2
2WW+5
3WW+4
Combat threats1
4BB+2
Drain effects4
B+1
XBB+3
1W+1
3BB+1
Token generators3
1W+4
4W+1
5U+5
Reanimation2
3W+4
6WW+7
Extra turns2
4UU+1
5UU+6
Other2
3UU+1
7UUU+3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
Mana base96Consistency94Interaction92

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 12
Extra turns 1
Mass land denial — none
2-card combo — none

Themes3 total

Enchantress12 cards

12 enchantment synergy cards. Deck rewards you for casting enchantments.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Control (Commander)14 cards

This deck takes a controlling, reactive gameplan.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.