Commander
8.6±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(593 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana7
Mana rocks6
Mana dorks1
Other acceleration2
Treasure generators1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Tutors10
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells12
Spot removal8
Board wipes1
Stax & hate1
Protection2
Other1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands8
Dual & shock lands5
Premium utility lands4
Utility lands4
Taplands2
6 Combo(s) Detected (Consistency: 84%)+46ⓘ
Combat Damage Synergy: 1 extra combat, aristocrats engine+14ⓘ
Combo pieces9
Synergy pieces3
Combat threats1
Sacrifice outlets2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 4
Interaction94Mana base93Threats92
-0.1 below Bracket 5 threshold (8.5)
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.