Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(230 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
+7
Mana rocks5
Other acceleration3
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines5
Cantrips & burst draw8
Recursion3
+3
Value engines13
Other1
Counterspells1
Spot removal4
Board wipes2
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands16
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+3
+3
+2
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+24ⓘ
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces5
Win conditions2
Combat threats4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base85Threats84Consistency82
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Storm14 cards
14 storm synergies. Chain spells for exponential value.
,,,,
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
,,,,