6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(443 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration1
Treasure generators2
Commander Draw Engine (Joel, Resolute Survivor provides card draw)+10ⓘ
Draw engines6
Recursion2
Counterspells1
Spot removal11
Artifact/enchantment removal2
Board wipes4
Stax & hate6
Edict effects1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands5
Utility lands7
Taplands4
Combat Damage Synergy: 1 token doubler, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions1
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction89Mana base89Threats88
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Forced Combat / Goad15 cards
15 forced combat effects. Make opponents attack each other.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.