Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(446 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks2
Other acceleration2
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw2
Recursion7
Value engines1
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate7
Edict effects2
Protection3
Mono-Color Powerhouse Lands (3)+11ⓘ
Fetchlands3
Premium utility lands5
Utility lands10
Taplands1
Basic lands1
Swamp+12
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combo pieces5
Synergy pieces2
Win conditions3
Combat threats2
Sacrifice outlets5
Drain effects2
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats92Mana base84Interaction82
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Reanimator6 cards
6 reanimation effects. Cheat big creatures into play from the graveyard.