Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Other acceleration3
Treasure generators3
Draw engines4
Cantrips & burst draw10
Recursion1
Value engines4
Counterspells4
Spot removal7
Artifact/enchantment removal1
Board wipes1
Protection4
Two-Color Mana Base (no fixing needed)+24ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands1
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Combat threats3
Drain effects2
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats86Mana base75Interaction69
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Spellslinger16 cards
16 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.