Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(540 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks10
Land ramp6
Tutors3
Draw engines4
Cantrips & burst draw1
Scry & Surveil2
Recursion2
Value engines1
Spot removal5
Graveyard hate3
Board wipes1
Stax & hate3
Edict effects2
Protection4
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands11
Premium utility lands3
Utility lands5
Taplands2
7 Combo(s) Detected (Consistency: 75%)+48ⓘ
Combat Damage Synergy: token package, 4 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces11
Combat threats1
Sacrifice outlets6
Drain effects1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats97Speed89Mana base89
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos7 total
- Myrkul, Lord of Bones+Devoted Druid
- Myrkul, Lord of Bones+Barrenton Medic
- Myrkul, Lord of Bones+Ondu Spiritdancer+Eidolon of Blossoms
- Myrkul, Lord of Bones+Ondu Spiritdancer+Setessan Champion
- Myrkul, Lord of Bones+Ondu Spiritdancer+Archon of Sun's Grace
- Myrkul, Lord of Bones+Ondu Spiritdancer+Grim Guardian
- Myrkul, Lord of Bones+Cinderhaze Wretch+Jaheira, Friend of the Forest