Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(472 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion3
Counterspells4
Spot removal7
Graveyard hate2
Board wipes1
Protection3
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands7
Taplands1
4 Combo(s) Detected (Consistency: 49%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+20ⓘ
Combo pieces6
Synergy pieces1
Win conditions2
Combat threats1
Token generators6
Clone effects3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats98Mana base83Consistency81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Faerie Tribal12 cards
12 faerie creatures detected. Tribal synergies can create powerful board states.
Clones10 cards
10 clone effects. Copy the best threats on the battlefield.