5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana dorks10
Land ramp3
Other acceleration1
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion1
Counterspells2
Spot removal7
Protection3
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands9
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions2
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base89Consistency81Speed75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Elf Tribal15 cards
15 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.