Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(512 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks3
Land ramp8
Other acceleration2
Treasure generators1
Tutors9
Draw engines3
Cantrips & burst draw1
Recursion7
Value engines4
Counterspells3
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate3
Protection2
Two-Color Powerhouse Lands (4)+12ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands8
Dual & shock lands6
Premium utility lands1
Utility lands12
Taplands6
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+18ⓘ
Combo pieces7
Synergy pieces3
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base96Threats91Consistency85
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Bounce12 cards
12 bounce effects. Return permanents to hand for tempo advantage.