Commander
7.1±0.7
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Medium confidence(474 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks6
Treasure generators1
Low Land Count (21/32)+-28ⓘ
Draw engines4
Cantrips & burst draw15
Recursion3
Value engines5
Counterspells6
Spot removal15
Board wipes1
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+25ⓘ
Two-Color Powerhouse Lands (3)+7ⓘ
Low Land Count (21/32)+-28ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands9
6 Combo Families (6 lines, Consistency: 100%)+50ⓘ
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces8
Synergy pieces2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Interaction94Threats92Mana base75
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.