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10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence783 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana7
Mana rocks2
Mana dorks6
Land ramp1
Other acceleration6
Treasure generators1
Commander Synergy+6ⓘ
Tutors8
Draw engines7
Cantrips & burst draw3
Wheels2
Control Strategy+30ⓘ
Counterspells11
Spot removal6
Graveyard hate1
Stax & hate1
Protection5
Mana Acceleration+12ⓘ
Fetchlands9
Dual & shock lands9
Premium utility lands6
Utility lands5
Taplands1
Basic lands2
6 Combo Families+49ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy+22ⓘ
Combo pieces9
Win conditions1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.
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